Product design
Framing a product or a feature, from the initial brief through to high-fidelity screens developers can build without guessing.
Web and mobile applications: I work on product scoping, user experience, and setting up design systems that hold together.
Framing a product or a feature, from the initial brief through to high-fidelity screens developers can build without guessing.
Building or evolving an existing system, from token architecture through components, all the way to documentation for the team.
LLM-coded prototype: journeys and features testable within days, delivered in a Git repository, ready to integrate.
Colour palette, typography, branding collateral. Making a brand recognisable at a glance and consistent everywhere it appears.
Self-taught, I have spent the last 15 years on web interfaces, across B2B and B2C projects, for startups and large companies alike. I design alongside a PM, I ship alongside developers.
I cut my teeth in the Paris startup and hackathon scene. 48 hours to take an idea to a prototype you can defend in front of a jury, with developers, founders and designers you did not know the day before. It teaches you to decide fast and to work as a team with what you have.
But what I really enjoy is pushing an interface’s overall coherence down to the smallest detail. The concepts Atomic Design established are what get me close, which is why I specialise in rebuilding and setting up design systems shaped around each project’s context.
My designs now address three readers: users, developers, and agents. What is clear to one has to be clear to the others. AI-assisted design saves time in production; that time goes back upstream — framing, exploration, testing.
Methods change, fundamentals do not: user needs, business constraints, pixel-accurate and accessible interfaces, and systems built to be adopted, not just delivered.
A question that is not here?
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